Social VR Platform to Explore the Entertainment Market

People expend a lot of their money and time on video games, social networks, cinema, amusement parks, music concerts, and sports games. Most likely, virtual reality will not replace these entertainments, but it can make them more comprehensive and fascinating.

In the previous few years, utilizing virtual reality for entertainment has been mainly experimental. Now the virtual reality entertainment market is getting into the commercial stage and possessing some profitable projects.

Let’s make a look at the virtual reality entertainment projects introduced by VR social platform, XANA to turn the dreams of people into reality.

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VR gaming as an emerging entertainment market

Virtual reality online games market makes the highest income compared to other virtual reality entertainments. In 2017, the virtual world games industry made $2.2 billion. While in the same period, more than 35 games have earned over $1 million, which is indicating the healthy competition and potential of the VR life games market.

XANA, virtual events platform also playing its role to promote virtual reality games. It is allowing individuals to develop new forms of reality by introducing physical products into virtual worlds.

Extensive Applications of VR entertainment market

VR has extensive applications where traditional types of entertainment can take a new dimension.

Virtual Worlds

Virtual reality worlds are online VR social platforms where individuals can interact with each other. Interaction in the virtual spaces is much like communication in the real world, but it offers almost unlimited opportunities in the choice of setting and spending time. Interest in virtual reality worlds is charged by the IT market giants, planning to create a strong virtual reality community. At this time, the potential areas of the development of VR worlds are more photorealistic 3D avatars and the development of fascinating and detailed locations.

There is the addition of several other entertainment platforms in the online virtual reality games where users can do anything from virtual events for fun to profitable virtual businesses to turn their dreams into reality. Some of these platforms are named below:

  • Theater
  • Cinema
  • Museum
  • Amusement Parks
  • Gallery & Art Rooms
  • Live Music Concerts
  • Live Sports Games
  • Games

The traditional real world does not always have to be the first place to realize your dream. CEO, Rio Takeshi Kubo, and company NOBORDER.z are the gatherings of dreamers, to build the united dreams of everyone.

Summing Up

The blend of the emotional entertainment industry and virtual reality technologies develops products with extraordinary commercial potential. Entertainment and VR industries promote each other’s growth, attracting more and more users. Therefore, conventional venture capital funds and innovative accelerators spend money on VR entertainment.

 

XANA | The future of Social Interactions

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Nowadays, virtual reality impacts a lot on all industries and other stations, including interactions among people on social media. Earlier, with traditional social media, users would log in and post something online for their friends for interactions. This is the traditional method of doing such kinds of stuff. Now think if this process becomes much more mesmerizing. After all, immersion in the content is one of the biggest selling points of virtual reality.

A Road to VR

This is exactly what a virtual reality platform offering users. It offers them the freedom to engage with each other in all forms of ways. Let’s suppose and contrast the gaming experience on traditional social media vs VR social platform. On the old platform, you would be restricted to whatever chat options Facebook or any other platform offers you. In a virtual world game, players can create their own avatars, put on a headset, and walk around in the game environment to explore their dream world. That’s how, they are able to interact on a much more personal level, and the games become much more fun. Virtual reality-based solutions are connecting people all over the world and offering them experiences that have not been possible before, just like XANA.

The future of Social VR

XANA a VR social platform describes its platform as a “persistent VR world” meaning players are always in the same server together at any given point in time. The team behind it says its “unique server architecture” ensures that loading screens are never encountered as users explore the virtual reality world.

According to inventors, many multiplayer games in this space shortfall richness and depth due to the fact that players are often divided into sub-servers or mirrored-rooms, meaning they cannot connect with one another in real-time. To understand exactly how this makes a difference, the platform compares this to standing on the top of the highest mountain within its VR world and begin able to see hundreds or thousands of fellow gamers “a few kilometers away, running around and searching the world beneath you all in real-time, all in VR mode”.

Summing up

VR is often criticized for leading people to isolation. In contrast, it can also unite people in virtual worlds as XANA doing. Virtual reality worlds are online virtual reality platforms where people can engage with others. Interactions in the virtual spaces are as communication in the real world, but it offers almost unlimited possibilities in the choice of settings and ways of spending time.

The blend of the emotional entertainment industry and virtual reality technologies develops products with extraordinary commercial potential. Entertainment and virtual reality platforms are stimulating each other’s growth to attract more and more users.

A Place to Live, Work and Play

Virtual Reality and its close partner augmented Reality, used to be the stuff of science fiction. But now with the advancements that both technologies have become more practical and accessible, they are transforming the way we handle our professional lives, personal relationships, and recreational habits. We are now liable to be part of an experience or be present for an in-person encounter, without leaving our homes.

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Virtual reality is the immersion of a user into a computer-generated experience, while Augmented Reality is a platform that superimposes imagery onto the user’s view of the world. These technologies are founded in our innate need as humans to connect with others and explore, so XANA, a social VR platform has found a way to make that happen, where distance, time, or other factors would otherwise be prohibitive. 

VR and AR transform the gaming experience

Virtual and augmented reality have reached the mark of civilization to really engage its gamer. Developers have introduced an innovation that is far away imagination to offer smooth and engrossing experience with the right equipment to its users. It’s time to explore how AR and VR as they are going to redefine the virtual world games online with their revolutionary actions.

The revival of 3D

The concept of 3D films is not new to the world. But, it has not found its appeal from the viewers because of its exorbitant costing. But, in few concerns, 3D has gained popularity such as the movie “Avatar” and the next concern is related to the gaming industry, where 3D effects provide the player a captivating experience and act as the backbone of the virtual game.

Real-time interaction

Augmented reality technology is best known to bring together the real and virtual that causes the creation of dreamlike mid-path for the users. The capacity to add digital information and real-time in one will turn up to be the game-changer for game manufacturers. Real-time interaction will allow the enhancement of the gamer’s realization all across the world and will even boost the creation of better engaging levels.

Change in lifestyle

Game is not only a source of entertainment, but the advancement of augmented reality and virtual reality also made its entry into the lifestyle. Different fields such as medicine, tourism, education, and entertainment for better experience have turned augmented reality and virtual reality interactions to increase the whole tone. This is a famous policy that is slowly gaining the attention of consumers.

Final Thoughts

Augmented reality and virtual reality brought a revolution in the world and especially in the gaming sector. These technologies are helping to create a realistic image along with sound and other sensations to offer an imaginary setting that invigorates a physical presence of gamer in the environment. Users are going to discover a complete virtual world replacing the real world where users can play, live, and work. Hence, it proves that it is a remarkable beginning of AR and VR technology. Gamers have a lot more to see with the advancement of time.

VR Social Platform to Revolutionize the Gaming Market

The first strive to use virtual reality in games was made in the mid-1980s. But for a long time, virtual reality gaming solutions were antiquated and couldn’t attract a mass user. The exciting virtual reality games are turning the dreams of people into reality. Due to games, players will be able to get a new immersive experience in the virtual world.

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How big is VR in the gaming industry?

According to research, the gaming industry in 2017 earned $108.2 billion. And that is the highest revenue of the video gaming industry ever. There is a definite revenue growth trend in virtual reality gaming due to the increasing availability of VR devices and the awareness of users about virtual reality.

In 2019, the revenue of social virtual reality games is predicted to reach $4.5 billion. In fact, according to the SuperData expert’s forecast, the revenue of VR gaming in 2021 will be $19billion. Currently, high-end users bring the lion’s share of revenues in the VR gaming industry.

The Rise of Virtual Reality

As the headlines in the virtual reality (VR) and augmented reality (AR) space call upon our attention more and more, we are bearing witness to a revolution that’s unfolding before our very eyes. This technology is bringing a digital revolution that will change the way we live, work, and play, much like the internet did for us in the early 2000s.

Market player to stimulate industry Growth

There are several key vendors in the social VR gaming market which are playing their role to revolutionize the gaming industry. These companies increase mass knowledge about virtual reality in order to expand the sales market. There is a constant competition between VR gaming giants to increase their market shares, which stimulates the development of the industry as a whole.

Rio Takeshi Kubo, the founder of NOBORDERS Corporation is dedicated to create a better world full of exciting and wonderful things. Rio expanded his business domain into the advanced internet technology fields focusing on Blockchain, Virtual reality, and Artificial Intelligence. XANA, a virtual reality platform is introduced by NOBORDERS enterprise to turn the dreams of people into reality.

XANA a VR social platform is governed by Blockchain and Artificial Technology that allows users to develop new forms of reality by introducing physical products into the virtual world games. It’s latest virtual reality technology turns visionary dreams of users into a virtual gathering of developers from all around the globe. In Fact, XANA is providing an opportunity for its users to verify the value and authenticity of virtual items.

How will VR change the games?

We are just, in the beginning, to learn about the potentialities of virtual reality. But virtual reality is already revolutionizing the conventional world of video games. There is a range of virtual worlds where the players want to dive into. These virtual worlds are so much attractive as they are entirely different and disconnected from the real world. Virtual reality events transforms the way users experience games. Immersed in virtual reality applications, our brains think that we are actually in the scene.

So, the unusual game mechanics, which are taking advantage of the VR potential, can attract enormous users’ attention. The further development of virtual reality technology such as increased freedom of movement, the ability to taste and smell, and hepatic feedback can revolutionize the virtual reality games and immerse the players in the virtual reality platform by using as many sensory systems as possible.